About

My name is Andreas Feist, I am currently working as a Technical Artist at Black Forest Games. During my now more then seven years of professional work experience, I worked on several different types of games, where I mostly specialized in developing and maintaining art production pipelines for the projects, be it writing scripts and shaders or creating reference materials. My skills range from Modeling, Mapping, Sculpting, Texturing over Scripting using various scripting languages to basically anything that is required for the visuals of a game and beyond.
So if you are looking for that special thing that will put the cherry on our already fabulous looking ice or are you all set and ready to go, but your pipeline could use some optimisations? Then you found the right person to get the job done.


Contact

Feel free to drop me a eMail if you want to get some infos or want to give me feedback.


CV


Personals:

Name:                    Andreas Feist
Address:                  Hornisgrindestrasse 5, 77694 Kehl
Phone:                   +49 174 / 19 66 109
E-Mail:                   afeist@hotmail.de
Date of Birth:                26.09.1986
Birthplace:                  Ordshonikidse, Kasachstan
Citizenship:                 german


Carrier:

May 2012 -                  Technical Artist at Black Forest Games GmbH
Sep. 2008 - May 2012           Technical Artist at Spellbound Entertainment AG


School education:

Oct. 2007-Sep. 2008           Game Design at Games Academy Frankfurt am Main
May 1995-June 2007            Elementary school and Meranier Gymnasium Lichtenfels (2.6 Abitur equivalent to A-Levels)
May 1995 Migration to Germany
Sep. 1993-May 1995            Elementary school in Kazakhstan


Qualifications:

Tools:
                         Autodesk 3ds Max,
                         Adobe Photoshop,
                         Autodesk Mudbox,
                         Allegorithmic Substance Painter,
                         CrazyBump,
                         XNormal,

Scripting Languages:
                         Autodesk 3ds Max Maxscript,
                         HLSL shader language,
                         Photoshop Script,
                         Lua Script,
                         Batch Script,
                         Python Script

Other Tools:
                         Perforce,
                         MS Office,
                         Havoc Vision Engine,
                         Galileo (BFG proprietary Engine)
                         Unreal Engine 4

Languages:
                         german (second language)
                         english (business fluid)
                         russian (mother language)



You can also download my CV as PDF:

© 2016 Andreas Feist | Impressum

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