Scripts

Here you can see some of the Scripts in action that I've written. Some of them are also already in use in other Companies. The majority of the Scripts will be made public, so you can put them to use in your pipeline if you want to.

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Rouge Stormers

RogueStormers is a run'n'gun, shoot 'em up game currently in development. It is set in the Ravensdale universe and is meant as an introduction to the IP. It was kickstarted twice, with the first KS campaign not being successful because of several external reasons. The second campaign was successful, as the goal was much lower because it was only needed to fund the production until the Early Access. The game was launched on Steam Early Access in July 2014. Further development is funded by the sales from the income of the Early Access of the game.
For further info about the game go to the games Homepage.

My responsibilities for the Game were:
  - Modelling and Texturing of various assets.
  - Creation of environment animations.
  - Dressing of the several Level Chunks of the game.
  - Design and Implementation of the randomized Background Dressing System (Check the Publications page for further details about the system).

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Giana Sisters - Twisted Dreams

Giana Sisters - Twisted Dreams is a Jump'n'Run game. The game is part of the giana Sisters series which started back in 1985 with "The Great Giana Sisters" game. The Addon "Giana Sisters - Twisted Dreams: Rise of the Owlverlord" was released one year later It was entirely funded with internal funds and a successful Kickstarter champagne, which raised the last missing funds to finish the game. It was also one of the first games to get a Greenlight on Steam.
For further info about the game go to the games Homepage.

My responsibilities for the Game were:
  - Modelling and Texturing of various assets.
  - Creation of environment animations e.g. collapsing rocks using 3ds Max physics simulation tools and baking these on bones.
  - Dressing of the several Levels of the game.
  - Management of the Art Team.

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Other Projects

Here you can see several other projects I worked on. Though for some of them there is definitely enough to fill it's own page, I decided to put them onto one page as they eventually didn't get released or are only existing as a prototype or are simply too small.

My responsibilities for the Projects included:
  - Modelling and Texturing of various assets.
  - Creation of environment animations.
  - Dressing of the several Levels of the game.
  - Management of the Outsourcing.
  - Management of the Art team.
  - Design and Implementation of various Systems required to the projects (Check the Publications page for further details).

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Lahren Lernen Sim

Lahren Lernen Sim is a serious game/simulation currently in development for Verlag Heinrich Vogel targeting Driving schools in Germany, other countries are already being negotiated. The simulation is particularly developed for a specially designed hardware that has a steering wheel, a shifter and pedals. The simulation is released in parts extending the training lessons that can be learned on the simulator. The first training lessons included. Basic Skills which included the introduction videos explaining the simulator and the first things that you need to learn when driving a car like starting to drive or steering). Turning Lessons which included two sessions of driving around a specially designed city with and without traffic simulating particular turning situations. Priority lessons which included two sessions of driving around a specially designed city with and without traffic, simulating particular priority situations. Further training lessons will include Highway, overland traffic, Danger Situations among others.
For further info about the project go to the Publishers Homepage.

My responsibilities for this Project were:
  - Modelling and Texturing of various assets.
  - Creation of vehicular animations.
  - Dressing of the several City Blocks.
  - Management of the production team.
  - Design and Implementation and maintenance of various Systems (Check the Publications page for further details about the system).

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Ride to Hell - Route 666

Ride to Hell - Route 666 was a tactical brawling game, meant to be a side game accompanying the big Ride to Hell: Retribution. But due to very bad reviews and sales of the big game, Ride to Hell - Rout 666 was shelved for undefined time to avoid the negative publicity also affecting this game.
For further info about the game go to the games Homepage.

My responsibilities for the Game were:
  - Modelling and Texturing of various assets.
  - Creation of environment animations.
  - Dressing of the several Level tiles of the game.
  - Management of the Outsourcing.
  - Management of the Art team.
  - Design and Integration of the Tile System (Check the Publications page for further details about the system).

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ArcaniA - Gothic 4

ArcaniA is an action RPG released in October 2010 published by JoWood. The game was the forth instalment in the Gothic Series. A year later the Addon Arcania - Fall of Setarrif was released. Arcania was released for PC and Xbox 360. The PS3 port was done at a later point and was released in May 2013.
For further info about the game go to the games Homepage.
The game went on to win several Awards including Deutscher Entwicklerpreis for "Best Consolegame", a prize voted by the public.

My responsibilities were:
  - Modelling and Texturing of various assets.
  - Creation of environment animations e.g. collapsing rocks using 3ds Max physics simulation tools and baking these on bones.
  - Dressing (placing objects and lighting) of the several areas of the game.
  - Outsourcing management, I reviewed the created assets and provided feedback to our Outsourcing partners.
  - Maintenance of the games Visibility System using proprietary tool (Check the Publications page for further details about the system and the tool).
  - Maintenance of the games Navigation System using proprietary tools (Check the Publications page for further details about the system and the tool).

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Private Work

Here you can see several projects I worked on in my spare time. I like trying myself in various styles, assets and techniques further developing my skills and potentially creating new technologies that can be used for production.

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© 2016 Andreas Feist | Impressum

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